Value node – this node allows setting some value.Attribute Position node and Attribute Distance node – these nodes can be used to get some attributes, and then passing them to the Affect or Math node, for further influence on other parameters.Switch node – this node allows redirecting the computing process between various branches of the node graph depending on the input value.Random Generator node – allows generating random values for any parameters.Math node – performs some math operations, can be used instead of the Affect node.Public Parameter node – used to create an animated parameter, as well as to display the parameter on the main GrowFX panel.This gives us the opportunity to increase GrowFX functionality indefinitely by introducing various new types of nodes. Implemented a node-based editor instead of several rollout dialogs that allow you to manage all GrowFX components in one window.Exlevel GrowFX is a plant modeling and animation system for Autodesk® 3ds Max®.
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